Vídeos de programación

Vídeos sobre programación y desarrollo de software.
Since its 2013 release, React has brought a new way to design UI components in the world wide web. The same fundamentals have been taken to another important environment in our contemporary world: the mobile applications. We'll see the philosophy behind React Native - learn once, write anywhere - and how this new framework helps developers to build native apps using React.
Have you ever thought that dabbling in SVG and animating it might be a cumbersome part of your work? Probably yes. To be honest, I had thought the same before I actually started playing with it. During my presentation I'll tell you why SVG is so hyped and powerful right now, giving you a couple of creative and fun examples. I'll also show you how to easily animate SVG using simple CSS animations, which advantages SVG has over other formats and finally I'll shed a light on SVG's accessibility.
Once you start working with Big Data systems, you discover a whole bunch of problems you won’t find in monolithic systems. Monitoring all of the components becomes a big data problem itself. In the talk, we’ll mention all of the aspects that you should take in consideration when monitoring a distributed system using tools like Web Services, Spark, Cassandra, MongoDB, AWS. Not only the tools, what should you monitor about the actual data that flows in the system? We’ll cover the simplest solution with your day to day open source tools, the surprising thing, that it comes not from an Ops Guy.
Cyber: the final frontier, the place where government units and military intelligence are fighting a new kind of war. From total warfare to cyber warfare, from cybercrime to cyberterrorism, talking about intelligence and offensive based approaches, government malwares, big data repositories, 0-day brokering, attacks to nuclear implants, power plants and air carriers, we'll do a quick tour inside this new world, full of opportunities, contenders, lies and real amazing stories...
[BETTER AUDIO RE-UPLOAD] #Codemotion Rome 2017 - Una delle caratteristiche salienti di Unreal Engine 4 e' la possibilita' di essere programmato attraverso un linguaggio visuale a nodi denominato 'Blueprint'. Per molti programmatori si tratta di una vera e propria eresia, secondo Epic e' un ottimo modo per permettere agli artisti e i designer di iniziare a prototipizzare le loro creazioni. E' davvero cosi' ? Si puo' costruire un gioco utilizzando solo le Blueprint senza aver bisogno di un monitor da 2000 pollici ? Le Blueprint possono davvero essere usate da un artista senza basi di programmazione?
[BETTER AUDIO RE-UPLOAD] - Mostrare come il game audio è a tutti gli effetti una professionalità che unisce ad aspetti artistico creativi, forti competenze tecnico informatiche. L'audio designer può a tutti gli effetti considerarsi un ingegnere del suono, che applica modelli, regole e metodi rigorosi per ottenere il risultato. Tutto questo all'interno del ciclo di produzione, integrandosi con grafici, designer e programmatori
L'intervento si propone di illustrare l'utilizzo di strumenti di automazione per ambienti basati su Container adatti ad un approccio DevOps, dallo sviluppo alla produzione. Saranno forniti dettagli ed esempi pratici su Container in Cloud per visualizzare, configurare ed orchestrare i propri stack tecnologici su di una infrastruttura Docker erogata come servizio.
Lorenzo "Gigi Sullivan" Cavallaro was raised in a fantastic epoch where knowledge was just for those curious enough. He grew up on pizza, Phrack, and W. Richard Stevens' masterpieces. He is now an Associate Professor in the Information Security Group at Royal Holloway, University of London, focusing on systems security research. PI in a number of projects, he sits in TPC of and has published in well-established information security venues. Lorenzo's Coursera MOOC counts 100,000+ students since 2013, which makes him shamelessly bragging on his pizza and Phrack heritage furthermore.
We've all heard about DEVOPS and companies adopting DEVOPS tactics and strategies. But how can we limit the inherent tension and resulting conflicts between DEV and OPS side? That is bad for effectiveness, the work environment, and attrition. But we want to have an organization that people love to work at, keeps "the site" reliable and moves systems forward at a high pace. In its 13 year history, SRE have learned what happens when you live by ground rules, such as automation, launching fast and often, having well defined SLAs and in case of outages, writing blameless postmortems.
[BETTER AUDIO RE-UPLOAD] La Realtà Virtuale sta plasmando il futuro della comunicazione e del gioco ma: è pronta per il grande pubblico? Questo talk presenterà la VR come innovazione e rinnovamento all'interno della sala giochi, volgendo l'attenzione sulle criticità che sono state e dovranno essere affrontate per rendere questa tecnologia alla portata di tutta l'utenza. Saranno analizzate le difficoltà presenti nell'utilizzo (sicurezza, igiene, etc.), soluzioni disponibili ad oggi, i grandi player già presenti nel mercato (TheVoid, ZeroLatency, etc.) e come gestire le licenze commerciali delle applicazioni steam.