ios

Recursos de programación de ios
Quieres montar una startup para darle una vuelta a cómo gestionamos las dailies a día de hoy. Tienes la idea de montar una app. Objetivo: que las personas del equipo puedan comunicarse de forma asíncrona y disfrutar más del rato que coincidamos conectados. Conclusión: ¿Por dónde empiezas? ¿JavaScript vanilla? ¿React? ¿React Native? ¿React Native Web? ¿Progressive Web App? ¿Nativo en iOS y Android? ¿Core compartido en Rust? 🤯 Hoy hablamos con Jorge y Sergi, 2 de los fundadores de Cassette que pasaron justamente por esta experiencia y nos contarán qué decisiones tecnológicas han tomado, cómo quieren replantear las dailies, y enseñarnos un poco de detalles de implementación 😬 📼 Cassette ├ 🔗 Web: https://cassetteapp.com ├ 🐦 Twitter: https://twitter.com/cassette_app ├ 👤 Jorge: https://twitter.com/jorgeavila_ss └ 👤 Sergi: https://twitter.com/SergiGP {▶️} CodelyTV ├ 🎥 Suscríbete: https://youtube.com/c/CodelyTV?sub_confirmation=1 ├ 🐦 Twitter CodelyTV: https://twitter.com/CodelyTV ├ 💂🏼 Twitter Rafa: https://twitter.com/rafaoe ├ 🧔🏻 Twitter Javi: https://twitter.com/JavierCane ├ 📸 Instagram: https://instagram.com/CodelyTV ├ ℹ️ LinkedIn: https://linkedin.com/company/codelytv ├ 🟦 Facebook: https://facebook.com/CodelyTV └ 📕 Catálogo cursos: https://bit.ly/cursos-codely
Con App Clips podemos crear un versión «reducida» de nuestra app que se ejecutará con un disparador como un código QR o una etiqueta NFC. Están pensados para crear una experiencia limitada y contenida de lo que la app principal puede ofrecer, como vender algún producto o mostrar algún tipo de información. #IOS #AppClips #KnowledgePills Descarga nuestras píldoras de conocimiento en formato ficha 👉 https://lk.autentia.com/2HeLWT8 ​​​ Síguenos en nuestras redes para estar al día de las novedades: - Twitter: https://goo.gl/MU5pUQ ​​​ - Instagram: https://lk.autentia.com/instagram ​​​ - LinkedIn: https://goo.gl/2On7Fj/ ​​​ - Facebook: https://goo.gl/o8HrWX ​​
SwiftUi es un framework de Apple para la construcción de interfaces visuales de forma declarativa, reduciendo la complejidad del código y optimizado para aprovechar las funciones nativas del sistema. Disponible desde macOS Catalina 10.15, iOS 13, iPadOS 13, tvOS 13 y watchOS 6. #IOS #SwiftUI #KnowledgePills Descarga nuestras píldoras de conocimiento en formato ficha 👉 https://lk.autentia.com/2HeLWT8 ​​​ Síguenos en nuestras redes para estar al día de las novedades: - Twitter: https://goo.gl/MU5pUQ ​​​ - Instagram: https://lk.autentia.com/instagram ​​​ - LinkedIn: https://goo.gl/2On7Fj/ ​​​ - Facebook: https://goo.gl/o8HrWX ​​
Javi lleva 1 día con iPhone después de más de 10 años con Android. Rafa encenderá el iPhone Pro 13 por primera vez en directo. Veremos qué cosas nos sorprenden viniendo de Android. Qué perdemos y qué ganamos con iOS 15 y el nuevo iPhone. Unboxing + Primeras impresiones + Responder dudas en directo ¿Qué más se puede pedir? {▶️} CodelyTV ├ 🎥 Suscríbete: https://youtube.com/c/CodelyTV?sub_confirmation=1 ├ 🐦 Twitter CodelyTV: https://twitter.com/CodelyTV ├ 🧔🏻 Twitter Javi: https://twitter.com/JavierCane ├ 💂🏼 Twitter Rafa: https://twitter.com/rafaoe ├ 📸 Instagram: https://instagram.com/CodelyTV ├ ℹ️ LinkedIn: https://linkedin.com/company/codelytv ├ 🟦 Facebook: https://facebook.com/CodelyTV └ 📕 Catálogo cursos: https://bit.ly/cursos-codely
Flutter es un framework desarrollado por Google para crear aplicaciones nativas multiplataforma: móvil nativo (iOS y Android), desktop nativo (Windows, macOS y Linux) y web. #Frontend #Flutter #KnowledgePills Descarga nuestras píldoras de conocimiento en formato ficha 👉 https://lk.autentia.com/2HeLWT8 ​​​ Síguenos en nuestras redes para estar al día de las novedades: - Twitter: https://goo.gl/MU5pUQ ​​​ - Instagram: https://lk.autentia.com/instagram ​​​ - LinkedIn: https://goo.gl/2On7Fj/ ​​​ - Facebook: https://goo.gl/o8HrWX ​​
"Web development doesn't take other technologies so obviously as #Android and #iOS do take". In this episode of #SngularMerge, we'll be talking about development from the #FullStack point of view.
In quest'ultimo webinar dell'anno abbiamo dato spazio alle discussioni e alle vostre domande, provando a dare risposte grazie anche alla presenza di alcuni esperti sul tema dell'accessibilità che saranno a nostra disposizione. Il meetup è stata anche l'occasione per scambiarci i saluti e gli auguri per la fine di quest'anno, che come Accessibility Days è stato sicuramente intenso e ricco di soddisfazioni, grazie soprattutto alla vostra partecipazione! :) L'elenco degli esperti che abbiamo avuto il piacere di ospitare tra questi in rigoroso ordine alfabetico :) - Consuelo Agnesi (architetto con disabilità uditiva, esperta di progettazione inclusiva e accessibilità) - Valentina Bulgheroni (UX/UI Designer presso Docebo) - Fabrizio Caccavello (Web Accessibility Expert, User Experience Designer - IWA Italy - International Web Association Italia) - Serena Caria (UX designer e socia di Architecta, con esperienza su autismo) - Sauro Cesaretti (esperto di accessibilità e di tecnologie assistive, vice-presidente UICI Ancona) - Christoph Damm - esperto audio-descrizioni - Daniele Casarola - Trascrittore stenotipista - Mattia Ducci (esperto di sviluppo mobile per iOS e Android accessibile) - Lucia Iacopini (Pedagogista Clinico - Esperta di didattica tradizionale e digitale, di inclusione e normativa in ambito scolastico, esperta di Dislessia/DSA) - Michele Landolfo (esperto di accessibilità presso INVAT (Istituto Nazionale Valutazione Ausili e Tecnologia), consulente di ipovisione, tecnologie assistive e ausili presso Istituto F. Cavazza, amministratore del sito UniversalAccess.it) - Stefania Leone (Informatica, esperta di accessibilità e usabilità digitale, Disability Manager) - Haydée Longo (Avvocato e Disability Manager @ Studio Legale Lex4all) - Gregorio Pellegrino (Chief Accessibility Officer @ Fondazione LIA - esperto editoria accessibile) - Andrea Saltarello (Solution Architect con esperienza su cloud computing e intelligenza artificiale - CTO Managed Designs, Presidente UGIdotNET) - Roberto Scano (ICT Accessibility Expert - Presidente IWA Italy - International Web Association Italia) Per restare aggiornato su tutti gli #AperiTech: Telegram #AperiTech https://t.me/aperitech Calendario del Developer https://bit.ly/devcalendar Codemotion Tech Community https://bit.ly/CodemotionTC
Creative became one of most important levers in performance marketing. What are creative best practices in gaming and non-gaming? All presentations are based on examples and case studies. Agenda 15.00 - 15.30 Adam Turowski, Founder at MiriGrowth 8 Types of mobile game and app creatives you should try Game developers are encountering increasing competition across different channels; it’s becoming harder every day to obtain good results in UA. We all know that a great creative is essential to meet targets — a fact that may become even more critical after iOS 14 and IDFA changes are implemented. At Miri, weekly creative testing has always been at the core of what we do. Over that past three years, we have worked with around 80 apps and tested approximately 8,000 different videos. From this, we’ve been able to recognize and define the characteristics of certain types of concepts that frequently perform well. We have also seen these concepts work for specific app categories. In this presentation, we would like to share our typology and discuss the game categories where we’ve seen these specific concepts perform particularly well. We hope this may help in building or improving the testing plan for your game and, as a consequence, achieve better results in UA. 15.30 - 16.00 Lisa Haskins, Head of Data & Marketing at VidMob, Pablo Dopico, Head of Brand & Agencies EMEA at VidMob, Creatives that work and creative that don't. Learnings from VidMob data and examples. COVID Gaming Insights coming from Vidmob data and learnings based on it. What learnings for creatives we can take from latest gaming trends? What is getting more important in creative optimisation, what seems to be working less and less. How to approach the creative process from a strategic and operational perspective. Presentation based on examples. 16.00 - 16.30 Effective creatives for games and apps: discussion and Q&A session. Speakers: Adam Turowski, Founder at MiriGrowth Lisa Haskins, Head of Data & Marketing at VidMob, Pablo Dopico, Head of Data & Marketing at VidMob, Mariusz Gasiewski, CEE Mobile Gaming Lead at Google Rafał Kudriawcew, Mobile Games & Apps Industry Head at Google
Have you ever wanted to fix a bug in AOSP but found it daunting? Have you wanted to search the code in AOSP but found it difficult? We'll dig into the tools like Repo and Gerrit that the Android team uses everyday. Get ready to be a contributor to the Android Open Source Platform! About: Andrea Falcone, Software Engineer - Google Andrea Falcone is a Senior Software Engineer at Google. Currently she is working on Androidx building libraries and tooling for internal and external developers as part of Android Jetpack. She previously built Crashlytics, Fabric and fastlane (first at Crashlytics, then Twitter, then Google!) She is an accomplished mobile/mobile tools developer with experience in building not only iOS and Android apps but also Android Studio Plugins, Android SDKs, Gradle plugins, and CI/CD systems like fastlane.
WeBus nasce come App dedicata al trasporto pubblico per chi si muove in città. L'App fornisce in tempo reale gli orari di arrivo degli autobus, calcola i percorsi migliori per giungere la destinazione e informa l'utente mentre è a bordo del mezzo. Gli sviluppatori, grazie alle indicazioni di alcuni referenti dell'Unione Italiana dei Ciechi e degli Ipovedenti, hanno ottimizzato l'APP per renderla accessibile agli utenti non vedenti. Durante il webinar tecnico gli sviluppatori mostreranno le soluzioni adottate per iOS e Android. Speaker Roberto Casula (iOS developer@bitapp) Rubens Pischedda (Android developer@bitapp) Per restare aggiornato su tutti gli #AperiTech: Telegram #AperiTech https://t.me/aperitech Calendario del Developer https://bit.ly/devcalendar Codemotion Tech Community https://bit.ly/CodemotionTC